Redshift introduces the new Jitter Node, allowing for easier randomization of materials. Great for creating lifelike foliage, rocks, a mason jar full of gumballs or a crate of fruits with varying degrees of ripeness. The MatCap Shader Node allows you to create stylized materials and lays the groundwork for non-photo-real materials in Redshift. Thanks to an improved utilization of multi-core CPUs and systems using more than one CPU as well as texture memory optimizations, Redshift CPU’s rendering performance continues to increase with this release.